What a great day ~150 of us had at the 7th Annual Women’s Leadership Forum on the top floor of the Rittenhouse Building in downtown Santa Cruz. ALL of the speakers were GREAT. I would call this the best Chamber of Commerce event I’ve been to (and I’ve been to many).
Speakers were:
Linda Gold (M3iworks, CEO)
Kim Walesh (City of San Jose, Director of Strategic Planning)
Seana Norvell (Technology Public Relations)
Donna Murphy (Vice Chancellor – University Relations, UCSC)
Dolores Carr (Santa Clara District Attorney)
Nina Simon, founder of Museum 2.0, lead us in three participatory “exhibits” that felt much more relevant that the usual stuff that leaders do with large groups.
From the Chamber website:
what Museum 2.0 is about
Nina Simon talks about her creation of Museum 2.0 as if she woke up one morning astounded to discover herself transformed from electrical engineer (which she is) into the guru of museum social interactivity. Not true, of course, but what is true is that the world of information, networks, and communication changed just about that fast and she was entrepreneur enough to grab a hold. And, she has proven herself in the world of museums as a guide in the dawn of museum interactivity, engagement, and social networking. A passionate activist for the integration of social, dynamic, participatory experiences, Nina has built Museum 2.0 to be a design firm helping museums worldwide use social technology to create dynamic, audience‐driven exhibitions and programs. Nina’s work encourages museums to allow their constituents to “muck about” in the stimuli of the space, to create environments that encourage each participants unique experience, and to allow even the exhibit to be designed by the public. She has had some extraordinary experience prior to Museum 2.0 that led her to this role. She was hired by the International Spy Museum in Washington D.C. where she was charged with making Operation Spy an immersive experience. Nina then became curator at The Tech Museum of Innovation in San Jose, where she worked at the cutting edge of exhibition design, using “crowd‐sourcing” and prototyping exhibits through a wiki and Second Life. She also led the design of a multi‐platform game that accompanied season 3 of the CBS television show CSI:NY. This all led to Museum 2.0 and a remarkable list of consulting and teaching roles with museums and museum organizations around the world. To see a list of and links to her most recent projects with links to her work:
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Sara Isenberg
Sara Isenberg
Sara Isenberg
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